We Should Not Settle on What 'Game of the Year' Means
The challenge of discovering new releases remains the gaming sector's biggest fundamental issue. Even in stressful era of corporate consolidation, escalating profit expectations, labor perils, the widespread use of AI, digital marketplace changes, evolving player interests, salvation somehow returns to the dark magic of "breaking through."
Which is why I'm increasingly focused in "honors" than ever.
Having just several weeks remaining in the year, we're deeply in Game of the Year time, an era where the minority of players not playing identical multiple F2P competitive titles every week tackle their unplayed games, debate game design, and understand that they as well can't play everything. There will be comprehensive annual selections, and there will be "you missed!" reactions to such selections. A player consensus-ish selected by press, streamers, and followers will be issued at The Game Awards. (Developers participate in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)
All that sanctification serves as entertainment — there are no right or wrong selections when it comes to the best releases of 2025 — but the stakes appear greater. Any vote selected for a "GOTY", whether for the major top honor or "Best Puzzle Game" in community-selected honors, provides chance for wider discovery. A mid-sized game that went unnoticed at release may surprisingly attract attention by competing with higher-profile (meaning well-promoted) big boys. Once the previous year's Neva popped up in the running for a Game Award, I'm aware for a fact that numerous players immediately sought to see coverage of Neva.
Conventionally, the GOTY machine has established minimal opportunity for the diversity of games published annually. The challenge to clear to evaluate all seems like climbing Everest; nearly eighteen thousand titles launched on digital platform in last year, while merely 74 games — from recent games and live service titles to mobile and virtual reality exclusives — appeared across industry event selections. While popularity, discourse, and storefront visibility influence what players play each year, there's simply not feasible for the framework of awards to properly represent twelve months of titles. However, potential exists for progress, assuming we acknowledge it matters.
The Expected Nature of Game Awards
Recently, prominent gaming honors, including interactive entertainment's longest-running awards ceremonies, announced its contenders. Even though the vote for GOTY main category happens in January, you can already notice the trend: 2025's nominations made room for deserving candidates — blockbuster games that garnered praise for refinement and ambition, popular smaller titles received with AAA-scale excitement — but throughout numerous of honor classifications, we see a noticeable concentration of familiar titles. In the enormous variety of art and play styles, the "Best Visual Design" creates space for several sandbox experiences set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I creating a next year's GOTY ideally," one writer commented in a social media post continuing to amused by, "it should include a PlayStation exploration role-playing game with mixed gameplay mechanics, companion relationships, and luck-based roguelite progression that incorporates chance elements and has modest management base building."
Award selections, across organized and unofficial forms, has become foreseeable. Years of candidates and victors has created a formula for what type of polished lengthy title can score award consideration. We see experiences that never break into main categories or including "significant" technical awards like Creative Vision or Writing, typically due to formal ingenuity and unusual systems. Most games published in a year are likely to be ghettoized into specialized awards.
Notable Instances
Imagine: Would Sonic Racing: Crossworlds, a title with critical ratings marginally shy of Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of annual Game of the Year selection? Or even one for superior audio (as the music is exceptional and deserves it)? Probably not. Excellent Driving Experience? Absolutely.
How good does Street Fighter 6 have to be to receive Game of the Year appreciation? Will judges consider distinct acting in Baby Steps, The Alters, or The Drifter and recognize the most exceptional voice work of 2025 absent major publisher polish? Does Despelote's brief duration have "enough" narrative to deserve a (justified) Excellent Writing honor? (Furthermore, should The Game Awards need a Best Documentary classification?)
Repetition in preferences throughout recent cycles — within press, within communities — reveals a process increasingly favoring a particular lengthy game type, or smaller titles that generated enough of impact to check the box. Concerning for an industry where exploration is paramount.